- Boxed HandshakeState in NoiseSession to reduce enum variant sizes
- Used is_ok() instead of let Ok(_) pattern
- Applied automatic clippy fixes for minor warnings
8 new integration tests in ostp-core::protocol::tests:
- test_full_handshake: Noise handshake -> Established state
- test_data_exchange_client_to_server: encrypt/decrypt data frame C->S
- test_data_exchange_server_to_client: encrypt/decrypt data frame S->C
- test_close_sequence: Close frame -> Closed state
- test_wrong_psk_handshake_fails: bad PSK rejected, never reaches Established
- test_congestion_controller_after_handshake: CC budget >= 2 in SlowStart
- test_multiple_data_frames: 10 sequential frames, payload integrity verified
- test_tick_no_crash: Tick event stable on both sides
Total: 43 tests, 0 failures
- Binary at /opt/ostp/ostp, symlink at /usr/local/bin/ostp
- Config moved to /etc/ostp/config.json (standard Linux layout)
- Auto-migration from legacy paths: ~/ostp, /root/ostp, old /opt/ostp/config.json
- Systemd service updated with RUST_LOG=info
- Test script updated to discover binary via PATH first
TUN Interface:
- Fixed adapter name to always be 'ostp_tun' by cleaning up stale
adapters before launch (prevents 'ostp_tun 2', 'ostp_tun 3', etc.)
- Parallelized route setup with tun2socks launch to save ~3 seconds
- Replaced fixed 2-second sleep with adapter readiness polling
- Added -NoProfile to all PowerShell calls for faster execution
Speed:
- Reduced handshake timeout from 10s to 5s
- Reduced tun2socks spawn buffer from 300ms to 0 (removed)
GUI:
- Added i18n support: English and Russian translations
- Language toggle button in header (EN/RU)
- Merged 'IP Ranges' field into 'Bypass IPs / CIDR Ranges'
- Removed separate IP ranges field
- All static text uses data-i18n attributes
- Status messages, labels, toasts all translated
- Replaced alert() calls with toast notifications
CI/CD:
- Added separate GUI build job for Windows x64 and arm64
- Produces ostp-windows-gui-{arch}.zip with: ostp-gui.exe + wintun.dll + tun2socks.exe
- Uses Tauri CLI v2 for build
Applied Kerckhoffs's principle: the protocol's security and obfuscation
now depend SOLELY on the access key. An adversary who reverse-engineers
the binary cannot build a DPI filter without knowing the key.
Changes:
- Replaced hardcoded salt string ('-ostp-psk-salt') with HKDF-SHA256.
The salt is now derived from the key hash itself — no protocol-specific
strings remain in the binary.
- Unified all secret derivation into derive_all_secrets() which produces
PSK, obfuscation key, and handshake padding range from a single HKDF
invocation.
- Handshake padding range is now key-derived: different access keys
produce different size distributions (min: 16-79, max: +48..+175).
A universal size-based filter is impossible without the key.
- HKDF-SHA256 (RFC 5869) implemented inline using existing hmac+sha2
dependencies — no new crate required.
What remains identifiable in the binary:
- 'Noise_NNpsk0_25519_ChaChaPoly_BLAKE2s' — standard Noise pattern
string, shared with many other projects, NOT OSTP-specific.
- Generic HMAC/SHA-256/ChaCha20-Poly1305 code — standard crypto
primitives used by millions of applications.
Previously handshake obfuscation used a FIXED mask derived from
HMAC(obf_key, u64::MAX). This meant bytes [4..6] (noise_len XOR
fixed_mask) produced the SAME 2-byte value on every handshake from
the same access key — a correlation fingerprint for DPI.
Now BOTH data and handshake packets use the same payload-sampling
approach:
mask = HMAC-SHA256(obf_key, payload_sample[0..32])
For data packets: payload_sample = AEAD ciphertext (random per packet)
For handshake packets: payload_sample = Noise ephemeral key (random per connection)
Result: every single byte on the wire is cryptographically independent
across packets. No fixed patterns, no correlation between connections.
Wire analysis after this change:
- Packet sizes: random (84-182 for handshake, variable for data)
- All header bytes: unique per packet (XOR with unique HMAC mask)
- Payload bytes: AEAD ciphertext / Noise handshake (indistinguishable from random)
- No protocol signatures, no version fields, no magic bytes visible on wire
The previous commit added random padding after Noise handshake payloads
but the receiver passed the entire raw buffer (including padding) to
snow::read_handshake(), which cannot handle trailing bytes.
New wire format:
[session_id:4][noise_len:2][noise_payload:N][random_padding:32-128]
Changes:
- wrap_datagram_handshake: puts noise_len (u16 BE) at bytes [4..6]
before the Noise payload, followed by 32-128 random padding bytes
- handle_inbound: reads noise_len from [4..6], passes only
raw_vec[6..6+noise_len] to snow, ignoring trailing padding
- obfuscation: handshake mask extended from 4 to 6 bytes to also
cover the noise_len field (prevents DPI from seeing constant u16)
- dispatcher: key-trial loop updated to deobfuscate 6-byte header
Both client and server now produce/consume the same padded format.