When using xhttp (UoT) mode on Android, the underlying TcpStream was
not protected with VpnService.protect(fd). This caused the TCP connection
to be routed back into the TUN interface, creating an infinite routing
loop and failing the connection immediately.
Added Android-specific socket protection to the TcpStream in connect_xhttp.
This fixes xhttp/UoT mode on mobile networks.
The core bug: server sent 5 TLS records in server_hello but client only
read the first one (ServerHello), then passed remaining bytes (CCS + fake
records) into RealityStream. RealityStream saw 0x14 (CCS) != 0x17 and
immediately returned an error, killing the connection.
Changes:
- reality.rs: append ChangeCipherSpec after ClientHello (RFC 8446 D.4)
export REALITY_SERVER_HANDSHAKE_RECORDS=5 constant
- xhttp.rs: drain all 5 server handshake records before creating RealityStream
- uot.rs: rebuild server_hello as proper 5-record TLS 1.3 flight:
ServerHello + CCS + fake EE (108B) + fake Cert (812B) + fake Fin (52B)
drain client CCS from raw stream before wrapping in RealityStream
TUN Interface:
- Fixed adapter name to always be 'ostp_tun' by cleaning up stale
adapters before launch (prevents 'ostp_tun 2', 'ostp_tun 3', etc.)
- Parallelized route setup with tun2socks launch to save ~3 seconds
- Replaced fixed 2-second sleep with adapter readiness polling
- Added -NoProfile to all PowerShell calls for faster execution
Speed:
- Reduced handshake timeout from 10s to 5s
- Reduced tun2socks spawn buffer from 300ms to 0 (removed)
GUI:
- Added i18n support: English and Russian translations
- Language toggle button in header (EN/RU)
- Merged 'IP Ranges' field into 'Bypass IPs / CIDR Ranges'
- Removed separate IP ranges field
- All static text uses data-i18n attributes
- Status messages, labels, toasts all translated
- Replaced alert() calls with toast notifications
CI/CD:
- Added separate GUI build job for Windows x64 and arm64
- Produces ostp-windows-gui-{arch}.zip with: ostp-gui.exe + wintun.dll + tun2socks.exe
- Uses Tauri CLI v2 for build
DPI/TSPU resistance:
- Handshake packets now padded with 32-128 random bytes (prevents size
fingerprinting — previously every handshake was exactly 52 bytes)
- Frame header reserved bytes randomized instead of always 0 (prevents
known-plaintext oracle inside encrypted payload)
- Padding jitter cap increased from 96 to 256 bytes for better traffic
pattern masking
GUI Windows app (tunnel/proxy not starting):
- CRITICAL: Added CREATE_NO_WINDOW flag to all reg.exe calls in sysproxy.rs.
In Tauri GUI context (no console window), Command::new('reg') was silently
failing because there was no attached console. This prevented the Windows
system proxy from being enabled.
- Added ProxyOverride bypass list (localhost;127.*;10.*;192.168.*;<local>)
to prevent proxy loop for local traffic
- Added comprehensive logging for all registry operations
- Set initial connection_state to 1 (connecting) instead of 0 — prevents
UI polling from immediately flipping back to 'disconnected' before the
handshake has a chance to begin
Code quality:
- Fixed log file paths: log_to_core_file() and log_to_file() now write next
to the executable instead of CWD. In GUI context, CWD could be
C:\Windows\System32, causing write failures or misplaced log files.